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You have one chance all endings
You have one chance all endings












you have one chance all endings

Even the joke ones are memorable and will stick out as some of the best endings in all of the video games. Not necessarily because of some heartbreaking twists - though those exist, too - but mainly due to the sheer number of endings that it has. Nier Automata is one of those games that will haunt you for the rest of your life.

#YOU HAVE ONE CHANCE ALL ENDINGS HOW TO#

God of War Ragnarok Berserker Guide: How to Find and Defeat All Berserkers - April 30, 2023.Elden Ring Incantations Guide: All Incantations Explained - May 8, 2023.Elden Ring DLC Guide: Shadow of the Erdtree Explained - May 21, 2023.Pillars of Eternity 2 Companions Menu Toggle.Thank goodness games don't do that anymore.

you have one chance all endings

Its claim to fame is that you only have one chance unless you game the system.ġ986's excellent and highly-interactive Starflight was like that too, unless you were smart enough to make backups of your floppy disks. The graphics are poor, the music is repetitive, the guy walks slowly, the story is silly, player interaction is minimal, and victory is achieved through repetition instead of mastery. One Chance is a bad game for obvious reasons. Longtime HonestGamers readers won't be surprised, but if you're flabbergasted that I dared praise a hentai game, consider this: Pia Carrot and One Chance both contain sex scenes. People who seek "emotion" from their games will find a lot more relevance from Pia Carrot's divergent tales of love than from One Chance's idiotic tale of players inventing a cancer cure that ACCIDENTALLY KILLS EVERYONE. Conversations are far more elaborate than One Chance's simple "You wanna get out of here? YES/NO" exchanges, and players are sometimes rewarded for actually having fun. One Chance thinks we should keep repeating the same routine over and over and over again, without ever taking time off to expand our minds by experiencing life.Ĭocktail Soft's ancient hentai game Welcome to Pia Carrot!! requires the player to not only make choices throughout each day, but also to strategically select tasks to improve themselves. So the game is really teaching us to be good little sheep and never do anything fun for ourselves. To "win" the game, you have to work every single day, even on that very first day when you think you've successfully cured cancer. For some reason, One Chance's protagonist returns home every night after work. Hell, if I knew the world were ending, I wouldn't even go home to sleep. Preservation of the species is pretty damn important. I understand that someone faced with the destruction of all life should strive to find a cure.

you have one chance all endings

One Chance's answer is "work hard every day". The "bad" endings are meant to make you reflect on what you could have done differently with your one chance. The "good" ending is meant to be sweet and touching, although it implies your daughter is condemned to an incestuous future as a baby-making machine. And in the best ending, you manage to save yourself and your daughter as the rest of the world dies. unless you mess with the Flash player's default settings. You can never play again, because that's what One Chance means: you have one chance to play. The game then ends, but it doesn't return to the title screen - it just leaves you staring at the final image. It still boils down to "work" or "don't work".

you have one chance all endings

The events of this day vary depending on previous actions. Stay home, have sex with a coworker, or work. Go home and have sex with your wife, or work. This is an homage to the cinematic tradition of always killing the black man first. The enormity of your scientific blunder is symbolized by a newspaper article and by a dark-skinned figure intentionally falling off the edge of a rooftop. As someone who enjoys videogames and wants to see them get even better, that's a crime.Ĭelebrate curing cancer, or work. They encourage companies to "learn" from bad games by imitating them. They spread their nonsense to a public that thrives on hype, and they whisper their serpentine words into the ears of developers at every opportunity. They believe that mass-market videogames aren't emotional or inventive. Unfortunately, these bloggers believe their hype. but when people ignore the history of gaming and make hyperbolic statements, absurd comparisons pop up. Was One Chance trying to directly compete with any of those games? Of course not. You want to know what's a cultural artifact? Devil May Cry. You want to know what's emotional? The challenging, heart-pounding boss battles from Ys: The Oath in Felghana. You want to know what was never seen before? Grand Theft Auto III. I didn't quote the above three bloggers to make them look foolish (although they do) - I quoted them to show you that some people in this world really do think this silly Flash game is "something never seen before", "emotional", and "a cultural artifact". An enraged man comes at you with a knife.














You have one chance all endings